3D Demos

Examples of my work with Unreal Engine 4

This is an example of a 3D platformer I created in Unreal Engine 4. From the layout to the buildings, to the mechanics to the UI; this was created as a race against the clock platforming game whose obstacles and platforms were carefully placed and tested to ensure that the player was tested on the mechanics of the game, from timing their jumps, to managing their stamina.
Exitus Ex was a collaborative project between myself, Kimberly, and Kristen. My roll was the Interface design, menu design, level design, and assistant gameplay coding. The goal of the game was to escape the room you were trapped in, and three solutions presented themselves. Players could either carefully stack boxes to climb onto the ceiling of the office space, crawl through the vent maze, or find the hidden box and incinerate it to unlock the door.

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2016
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2016
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2016
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