Rendered Rooms

Created in Maya, rendered in Unreal Engine 4

This is a render of a clean bathroom. While the walls and floors were made in UE4, everything else in the scene was made in Autodesk Maya before being imported into the engine; from the sink and countertop to the bathtub, to the ceiling. What really brought the scene to life were the textures. Most of the textures were simply tweaked from UE4's textures, though the towel textures were made by me and added to the towels.
The Moratorium was one of my earlier attempts at creating an entire room, I still liked the project a lot though and eventually went back to change some details. The two biggest changes were the textures and the urn wall in the back; the former just me applying my improved understanding of materials in UE4, and the latter was rebuilt entirely from scratch.

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